My name is Patrick Boelens, I’m 23 years old and currently living in the Netherlands. Having started out with Flash in my free time several years ago, I’ve since explored many various fields of interest and found my loves for programming and 3D. The convergence point of these that I especially like is Game Design, and all that it entails.

CGCookie Inc — 2011-2012
I started working for CGCookie Inc. at the beginning of 2011 on a freelance basis. I have since produced a number of video tutorials for their websites www.blendercookie.com and www.unitycookie.com, teaching various aspects of the 3D package Blender and game engine Unity respectively. Most of my tutorials have focused on scripting, though I’ve also touched on subjects such as particle systems and armatures.
I was also involved as the lead developer on the company’s first iOS game, Eat Sheep, taking care of player controls and interaction, AI and in-app purchases amongst others.

NHL University of Applied Sciences — Communication & Multimedia Design Bachelor — 2009 - 2011 (3 out of 4 years completed; not graduated)

Over the years I’ve acquired a wide range of skills, providing me with at least a basic level of understanding for most disciplines needed in the production of multimedia productions.
I am familiar with and proficient in a variety of programming languages, as well as most aspects of 3D production, including modeling, UV-unwrapping, texturing, rigging, skinning, animating and rendering.

Programming languages (in order of experience): C#, Python, Java, JavaScript, PHP, ActionScript 3.0, Objective-C, C++
Database systems: MySQL
UI frameworks: Kivy
Game engines: Unity (Mac/ PC and iOS)
2D art programs: Flash, Photoshop, Pixelmator, GIMP 3D art programs: Blender, Maya

Wes Burke

Owner of CGCookie Inc.